A 3D animated short made in Blender, set on a future Earth where humanity has gone extinct and semi-sentient mecha houses traverse the landscape rebuilding damaged ecosystems. With no human observer left, the only view of the world is the machine's view — so the entire environment is rendered as compressed ASCII data, where every character carries a functional meaning about what the machine has detected.
I built the full encoding system inside Blender's compositor: each scene is split into its render passes (depth, normal, position, colour) and run through a custom ASCII converter that assigns different character sets to different elements — water, fire, organic, inorganic. The mecha themselves stay photoreal, because they're the ones doing the encoding; the world, parsed through their sensors, becomes data.
Made as part of my Master of Animation, Games & Interactivity at RMIT University.